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The Finals Update 1.4.0 Patch Notes Overview

Post Last Updates by Ankit: Thursday, December 28, 2023 @ 12:33 PM

The Finals Update 1.4.0 Patch Notes – What’s New in the Balance Changes and FAQs

The Finals Update 1.4.0 Patch Notes - What's New in the Balance Changes and FAQs


News: The Finals stands out as a distinctive team-based shooter diverging from the usual shooter games. Emphasizing destructible settings and vibrant gameplay, participants have the ability to modify and capitalize on arenas inspired by real places. The recent release, Patch 1.4.0, brings forth numerous balance adjustments and enhancements. Dive deeper into the patch details and address some commonly raised queries about the game.


Balance Changes in Patch 1.4.0

Abilities:

  • Goo Gun: An issue where goo could block the player has been fixed.
  • Mesh Shield: Mesh Shield Health has been reduced to 1100 from 1250.
  • Recon Senses: The activation cost for Recon Senses has been reduced to 1 from 2.

Gadgets:

  • C4: The max player damage for C4 has been reduced to 210 from 240, and the max damage radius has been reduced to 1.6m from 2.4m. Additionally, the self-damage multiplier has been increased to 1.3 from 1.
  • Dome Shield: Dome Shield health has been reduced to 300 from 350.
  • Gas Mine: Gas Mine now has an arming time of 1.6 seconds.
  • Glitch Mine: Glitch Trap now has an arming time of 1.6 seconds.
  • Goo Grenade: An issue where goo could block the player has been fixed.
  • Mine: The max player damage for the Mine has been reduced to 140 from 160, and the damage radius has been reduced to 3.5m from 4m. It also has an arming time of 1.6 seconds.
  • Pyro Mine: Pyro Mine now has an arming time of 1.6 seconds.
  • RPG-7: The max player damage for the RPG-7 has been reduced to 150 from 165, and the min player damage has been reduced to 80 from 90. The damage radius has been reduced to 4.5m from 4.75m, and the max damage radius has been reduced to 1.5m from 2.5m. Additionally, the aim-down sights and hip-fire dispersion has been slightly increased.
  • Stun Gun: The Stun Gun range has been increased to 12m from 10m.

Maps:

  • Game Show Events: In the ‘Alien Invasion’ event, a repulsor has been added to the flying saucers.
  • Vegas: Strain in various buildings has been updated to provide better destruction results. An issue where cashout stations would become invisible before players finished the transfer has also been resolved.

Modes:

  • Bankit: The Deathmatch game show event is now disallowed from occurring in the BankIt game mode.

Weapons:

  • AKM: A slight adjustment has been made to the AKM recoil pattern.
  • Flamethrower: The Flamethrower fire rate has been increased to 170 from 160.
  • LH1: LH1 damage has been increased to 47 from 45.
  • Melee Weapons: An issue where melee hits didn’t always connect with enemy players has been fixed.
  • M11: M11 damage has been increased to 16 from 15.
  • Riot Shield: A bug where the shield would block bullets, while invisible, during interactions (e.g., reviving or stealing extractions), has been fixed.
  • SA1216: SA1216 pellet dispersion has been increased slightly, and damage per pellet has been reduced to 7 from 8.

Movement:

  • Vaulting: Instances where players unintentionally climbed on objects outside of their view have been reduced. An issue where players could get stuck without being able to give input has also been fixed.
  • Ziplines: Placement of ziplines on pickupables has been prevented.

UI:

  • Various fixes have been made to contestant screens.
  • The social screen has been polished, and the “Invite to party” button is now hidden when you are not the party leader.
  • A warning now appears in the UI when players are in danger of being AFK kicked.
  • Player health bars now use the squad color when selected in the settings.
  • The UI shows you as “unranked” unless you’re among the top 500 on the leaderboards.

FAQs about “The Finals”

1. By whom was “The Finals” created?

“The Finals” was crafted by Embark Studios, a division of Nexon.

2. What does the game primarily emphasize?

The game primarily centers on team-based confrontations within environments that can be destroyed, prompting players to use the surroundings strategically.

3. How does “The Finals” distinguish itself from other shooting games?

Contrary to conventional shooters, “The Finals” lets players modify and capitalize on real-world-inspired arenas, adding a dynamic and strategic layer to the gameplay.

4. In what way does destruction of the environment influence gameplay?

Destruction of the environment stands as a pivotal aspect, transforming arenas into fluid battle zones where players can deploy strategies such as setting areas ablaze or toppling structures.

5. What is the chief objective for participants in “The Finals”?

The primary aim is for players to rise as the standout star in “The Finals” by demonstrating combat prowess in matches, reshaping arenas, and amassing a global fan base.


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